I just got a new way to flatten a figure, so I tested it with Nonie (of coarse) and I can bend and twist her in all kinds of ways.
What I did was (thinking of how I morphed a plane object) I called up Nonie, posed her, and changed the Z-scale to 2% (making her really flat) and saved it as an obj file.
Next, I imported her back into Poser as a Prop. Then applied a magnet to her and re-shaped her (ex: twisting or bending) The magnet zone was placed in certain locations depending on what I wanted to morph.
Then I span the morph target and repeated with another morph. The end result is THIS!
I saved every magnet so I can use them on another figure such as Patricia or any other girl to be flatten.
By the way, this is the actual rendering and NO "touch-ups" were made to this picture.